Assassin’s Creed Shadows: The Feudal Japan That’s Making Waves
A Hot Launch
Hey, folks! 🎮 Assassin’s Creed Shadows dropped on March 20, 2025, and it’s lighting up the scene! After two delays (from November to February, then March), Ubisoft unleashed this gem on PS5, Xbox Series X/S, and PC — hitting Steam day one, a rare move for them! Wanna feel the vibe of feudal Japan with Naoe and Yasuke? Check out the official trailer and dive into this dual shinobi-samurai adventure.
I dug into solid numbers, comparisons with recent releases, controversies, and praise to give you the full scoop on this 2025 hit. Is Shadows the lifeline Ubisoft needs? Stick with me to find out!
Numbers That Show the Hype (and Context)
Less than a week in, Shadows is making noise. Ubisoft says it hit 2 million players in two days — 1 million on day one! That includes Ubisoft+ users, so pure sales are still under wraps. On Steam, it peaked at 64,825 concurrent players (SteamDB), the series’ best there, topping Odyssey (62,069) and Origins (41,551). It’s the top-selling game globally on Steam and ranks second on PS5 in the US, just behind MLB The Show 25. X insiders like @Tom_Henderson claim it’s the second-biggest launch in series revenue, trailing only Valhalla. But how does it stack up against other recent titles?
- Within the franchise: Valhalla sold 1.8 million in its first week, Odyssey 1.4 million. Shadows is holding strong, but exact sales are TBD.
- Monster Hunter Wilds: This 2025 beast sold 8 million copies in three days (Capcom estimate) and hit 1.38 million concurrent players on Steam. Shadows lags behind — just 310,000 Steam copies in three days (Alinea Analytics).
- Split Fiction: Hazelight’s EA-backed title sold 882,500 Steam copies in three days, nearly triple Shadows on the platform. Peak concurrents? Unclear, but the hype was real.
For a giant like Assassin’s Creed, trailing Split Fiction in Steam sales and getting smoked by Wilds in concurrents raises eyebrows. Still, Shadows shines brighter on consoles, so Steam’s only part of the picture. Can it hit 5 million to break even?
How Much Did This Feudal Japan Cost?
Ubisoft’s tight-lipped on Shadows’ budget, but analysts guess $250 million to $350 million for development alone, excluding marketing. CEO Yves Guillemot noted delays added €20 million (about $21.6 million) to the tab. At $70 a copy, with Ubisoft netting roughly $49 after fees, they’d need 5.1 million to 7.1 million sales to cover the base cost. Two million players in two days is a solid start, and microtransactions could boost it. Will it soar or just scrape by?
Praise: What’s Clicking
Fans and critics are digging it:
- Graphics and world: Feudal Japan’s a stunner, with dynamic seasons (snowy winters, blooming springs) and an Origins-sized map. The RAGE Engine delivers killer visuals.
- Dual gameplay: Naoe (stealth shinobi) and Yasuke (brute samurai) mix it up, with X devs like @JasonSchreier calling the combat “refreshing.”
- Story: The prologue’s “gripping,” hooking players with its narrative.
It’s sitting at 81 on Metacritic and 82% positive on Steam. Players say it’s “one of the best Assassin’s Creed titles in years.”
Controversies: Noise That Fizzled?
There’s been some chatter, but did it really shake things up?
- Historical accuracy: Some Japanese, like politician Hiroyuki Kada, flagged temples and shrines as off — even PM Shigeru Ishiba chimed in! Ubisoft rushed a day-one patch to tweak it.
- Cultural representation: Yasuke, based on a real African figure in Japan, sparked debate — not everyone buys him as a samurai, with historians citing no proof, and some locals wanted a native lead. Naoe, a fictional character, has rumors of being lesbian or bi, which some are cool with, but others wonder if it fits the feudal Japan Ubisoft claims to honor. Tweaking Yasuke, a real person, also raises the question: how far does creative freedom stretch? Still, plenty of nerds brushed it off and focused on the game — if it’s good, it’s good.
So, did the controversies just turn into X banter instead of tanking the hype? Numbers say people are playing, but could it have doubled without the drama? Time will tell! Or maybe not even that for some questions.
Will Shadows Save Ubisoft?
After flops like Star Wars Outlaws, Ubisoft needs a win. Shadows is doing alright — a Steam record, second-highest revenue in the series — but it’s not matching Monster Hunter Wilds or even Split Fiction in Steam sales. To cover costs and profit, it needs about 7 million copies long-term. Valhalla hit 20 million total, and Shadows is lagging for now, though it beat Odyssey on Steam. Ubisoft’s future rides on how it holds up — a lifeline or just a breather?
Can Your PC Handle Shadows?
Wanna run Shadows on PC? Ubisoft dropped the official requirements, and feudal Japan demands some muscle. Here’s the rundown for minimum and recommended specs:
- Minimum (1080p, 30 FPS, low):
- OS: Windows 10/11 (64-bit)
- CPU: Intel i7-9700K / AMD Ryzen 7 3700X
- RAM: 16 GB (dual-channel)
- GPU: NVIDIA GTX 1660 (6 GB) / AMD RX 5600 XT (6 GB)
- Storage: 100 GB SSD
- Recommended (1440p, 60 FPS, high):
- OS: Windows 10/11 (64-bit)
- CPU: Intel i7-12700F / AMD Ryzen 7 7800X3D
- RAM: 16 GB (dual-channel)
- GPU: NVIDIA RTX 4070 (12 GB) / AMD RX 6800 XT (16 GB)
- Storage: 100 GB SSD








Let’s Chat!
So, have you tried Shadows? Loving feudal Japan or think it could’ve outdone Wilds and Split Fiction? Drop a comment with your take on the game, the hype, or the controversies — let’s talk about this new Assassin’s chapter! 🎉